Broken Sword Comparison Reviews
March 25, 2012 Leave a comment
Last year, there was a rumour going around that Broken Sword 5 was going to be coming along, but unfortunately there hasn’t been much news on it since. At any rate, I’ve replaying the first two Broken Swords and decided to add this comparison review for your enjoyment.
The Shadow of the Templars
Note: This review is for the original version of the game. There are notes on the director’s Cut after certain sections
Gameplay: 4/5 – Broken Sword 1 uses a very simple point and click interface and, in all, it works really well. It would maybe be nice if the game gave you a hint when you should react to locations where you can get killed. Directors Cut: This version also lets you play as Nico whereas you only play as George in the original. You can’t be killed in this version though.
Graphics: 5/5 – Really nothing to complain about. The game looks beautiful with its hand-animated characters and backgrounds and the variety between the different countries you visit is quite nice. This is easily the second most impressive point and click game visually, next to The Curse of Monkey Island. Directors Cut: This version utilizes character close-ups which do look pretty nice.
Animation: 4/5 – There’s plenty of fully animated cutscenes and also plenty of detail on George and other characters which makes the animation department stand out as well. However, a few of the cutscenes look a bit dodgy which is why I can’t give the game a full score. Directors Cut: Many of the original cutscenes have been edited and changed somehow. Some have been cropped and a few have been flat-out censored to remove blood or cut-out altogether. The Director’s Cut also doesn’t have the speech animation-cycles which is a bit annoying. The new cutscenes look like they were done in Flash which I’m not really wild about.
Music: 4/5 – The game has a grandiose orchestral score and nice ethnic flairs for when the setting moves toIreland,Spain andSyria. Some of the musical cues are really nice and dramatic. I especially like the Irish violin theme and the ending cinematic. However, I felt the game’s main theme was severely overused throughout the game.
Sound: 3½/5 – Rolf Saxon is amazing as always as George. Nico’s voice-actor is probably my second favourite of the ones that have come. Lobineau steals the show with his excitement. However, there’s quite a few supporting characters that are obviously voiced by the same actors which is a bit of a bummer and in addition to which the audio-quality on the sound-bytes is occasionally very low. Directors Cut: There is some new voice-acting but also, unfortunately, a lot of the old dialogue options have been removed. There’s quite a notable difference in audio-quality between the new and old voice-clips, especially since Nico doesn’t have her old voice-actress.
Plot: 5/5 – I think hands down the best in the entire series. It begins as a bizarre murder case and then turns into an international treasure hunt with a great conspiracy in the midst of it. I’d like to think of it as a far more awesome version of “The DaVinci Code”. Directors Cut: There’s a new element involving Nico added to this version. It’s quite nice, though I don’t think it adds anything to the game.
Difficulty: Easy – The game may have a few places where you might get momentarily stumped. However, the puzzles are often very self-evident and there’s usually not that many locations you can go to at any one time. Many puzzles happen within the same enclosed space which also limits the amount of possible solutions. Directors Cut: There are some new puzzles added in places where there were none and this actually makes the game just a tad more challenging. Probably my favourite addition in the Director’s Cut.
Score: 85% – Despite some lack of refinement in its audio-input, Broken Sword: The Shadow of the Templars is still an awesome game in the overall, with a great visual look and an excellent story that keeps you in its grip, not to mention some really hilarious dialogue.
Broken Sword II: The Smoking Mirror
Gameplay: 4/5 – In this regard the game is nearly identical to the first. You get to play as Nico for the first time which is neat.
Graphics: 4/5 – Not as clean as the first game’s. There’s a nice amount of variety again, but some of the characters clearly clash with the game’s graphic look and its evident that the game was done as a bit of a rush job. That considered – it’s not bad.
Animation: 3½/5 – Now the cutscenes in this game aren’t bad, but they’re a bit dodgy and not as detailed as the ones from the last game. There’s also quite a bit less of them which I believe is the result of the game having been finished within a year of its predecessor. In-game character animations however are still pretty good and there’s especially a lot of detail on George and Nico.
Music: 5/5 – There’s actually quite an improvement over the last game. The score is great and fits the atmosphere of the game perfectly. The game also doesn’t overuse the main theme as much as the last game which is nice. There are some positively brilliant musical cues in the game – keep your ears open whenever anyone mentions Tezcatlipoca. Also, the song Happiness is an Inside Job, which plays over the credits, is the cherry on top
Sound: 4/5 – Like the last game, there’s quite a lot of voice-actor recycling. However, I actually rather liked the cast of this game better than that of the last one, although it’s a shame that only Rolf Saxon ever seems to return to voice George. Lobineau has quite a deep voice compared to the last game, but it’s not bad. This game probably has my favourite voice-actress for Nico. Also, Titipoco is just precious.
Plot: 3/5 – The plotline of this game isn’t quite as strong as the last one. It’s kind of neat that they changed the story up to deal with the assault of an evil Aztec god, but the plot is very straight-forward and relies on a lot of hokey additions, including a fictional South-American country. But it’s not all bad and you do get a triumphant feeling at the end.
Difficulty: Really easy – This is the only adventure game (barring individual chapters of TellTale’s games) that I’ve been able to beat in two days. If the first Broken Sword had very limited locations and few inventory items, Broken Sword 2 is even more linear and limited. Even the jungle maze wasn’t that challenging, once you’ve been through it a few times, and the most difficult (or rather time-consuming) puzzle in the whole game can be skipped by clicking a hidden spot on the screen. Also, you can only die in two places in this game and on both occasions the game let’s you retry immediately from where you failed.
Score: 78% – One thing that is evident in almost every aspect of Broken Sword 2 is that it’s a rushed sequel. However, that considered, it does have a few genuine improvements over the first game. It may not be the crowning jewel of the franchise, but a fun game, and perhaps recommended for those who aren’t very familiar with adventure games as a whole.
The Sleeping Dragon
Gameplay: 3½/5 – The one sort of annoying aspect of the game, the controls were clearly designed with the PlayStation2 in mind, rather than PCs. As a result the analogue-walking has been ported over to the keyboard as is and can be very awkward, primarily because of the constantly shifting camera-angles. However, once you get used to it and the button layout, the controls aren’t really all that bad.
Graphics: 4½/5 – Really nice. There’s a high level of detail on the backgrounds and characters, great variety in locations and the characters look cartoony and real at the same time which is a great accomplishment. I especially like the African temple and theEgypt sections and the finale is just plain epic. I also loved climbing all around Cusarro’s castle. However, I have to knock off half a point since they managed to make George look like a douche bag.
Animation: 5/5 – I’m not a big fan of real time events, but these along with the cutscenes helped add to this game’s considerably more lively look. This game feels more action-packed and that’s just a-okay in my book. Not to mention, the cutscenes also have great comedic timing.
Music: 5/5 – The music continues on the same strong track as the last game with great, atmospheric and well-composed tunes. In fact, there’s considerably more music in this game than in the last one which is really great. The credits theme isn’t as memorable as last time, but I quite like the rock song they picked for it.
Sound: 3½/5 – Quite a few of the supporting voice-actors really annoyed me in this one so I can’t give it as high of a score as last time, but there are some really solid performances as well. Nico’s voice is quite nice in this one and I think this also has my second favourite Lobineau. Cusarro is a really creepy villain. Bruno steals the show.
Plot: 3½/5 – I quite like the fact that the game is effectively a direct sequel to the first game. It does some interesting things and the story is genuinely interesting. However, it lacks perhaps the mystery of the first game and there are some rather pointless aspects to it (why did George and Nico break up in the first place? And how come they didn’t get back together at the end of this game?).
Difficulty: Average – I think the real-time and stealth-sections in this game bump up the difficulty a bit. The puzzles aren’t really as difficult but much more laborious and there are quite a lot of hot-spots in the game which can be a bit distracting at times. There is also, unfortunately, an annoyingly high amount of puzzles which involve moving boxes around. These puzzles aren’t really difficult, just time-consuming and repetitive.
Score: 87% – The Sleeping Dragon is a solid sequel in my eyes. It’s more dynamic and action-packed than the first two games and as a result has its own style which it pulls of brilliantly. At the same time, it doesn’t quite reach the same level of quality in its story and those box-moving puzzles did get quite repetitive, but it’s still one of my favourite adventure games from the past ten years.
The Angel of Death
Gameplay: 3/5 – Quite shockingly, the game’s return to the point-and-click controls didn’t result in the gameplay getting better but rather worse. This is because the mouse has a hard time focusing on individual hotspots, once again, because the damn camera just keeps shifting around. Also, at one point George has to carefully navigate across a booby-trapped floor and after constantly missing my step I had to use the keyboard to walk across because it was actually easier that way. If Revolution had bothered to stick with static camera-angles, the point-and-click interface would actually work decently, now it doesn’t. But at least you can pause cutscenes.
Graphics: 5/5 – I think the best aspect of the whole game. The level of detail is excellent and at least there’s still lots of variety in the game’s graphic look. Also, George definitely looks better than he did in the last game.
Animation: 3/5 – The character animation is okay and the cutscenes aren’t bad, but I was surprised just how few of them there were and most were just characters talking. There isn’t that same dynamic feel as in the last game and this just comes off to me as a serious lack of effort by Revolution.
Music: 3/5 – I wasn’t bothered by the music but there really weren’t that many themes that stuck out for me this time around. Also, I really hated the pop-fluff song they picked for the credits this time.
Sound: 5/5 – Although most of the characters were just flat-out boring, the voice-acting in this instalment was actually pretty solid. Nico sounded a bit off, but not terrible. I can’t recall a single character that would have annoyed me, but I have a hard time remembering most of the characters from this game.
Plot: 1/5 – By far my biggest complaint with the game. Firstly, we get whisked away on a quest on a drop of a hat. That’s okay, but the game never bothers to stop and explain what it is that the characters are really after. This is the first time I felt like George was just flying around the world for no apparent reason. The ending was a total train-wreck too, what was the point of killing off every single character that you might have given a crap about in this instalment?
Difficulty: Annoying – The game isn’t that much harder than the last one, but they were able to throw a few cryptic puzzles into the game, not to mention that you can get killed quite often in this one as well. However, I think I was more frustrated at the gameplay rather than the puzzles themselves half the time, but there are a few spots in the game where you just go “oooooookay… so what now?” The over-all lack of exposition is the single biggest fault in this game.
Score: 68% – The Angel of Death would probably be a pretty okay game if they wouldn’t have taken a dump on the storyline and if they would have bothered to actually animate parts of the game where the heroes are travelling to another country. The game’s story is disjointed and confusing, most of the cast is entirely unmemorable and the gameplay could have used some serious work.














